As we continue to test around the upcoming raid content with Director’s Cut, we’ve made some balance changes in today’s update to Borderlands 3 where we were able to confirm community suspicions of huge outliers in damage being dealt. We have adjusted various gear, skills, and Mayhem Scaling to prepare players for the launch of the raid boss in the Director’s Cut add-on that’s dropping next week! We’re also continuing to monitor player feedback.
Today’s changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that reads, “Hotfixes Applied!” If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Passive Skills that have Mayhem Scaling enabled have created very spikey moments in our damage pipeline. These spikes are far outside the bounds of normal damage. Balancing content around these spikes would have removed build diversity and forced players into very specific and specialized builds. That is counter to our goals of always increasing diversity, so we’ve changed the scaling accordingly.
The intent for this skill was always to stack as many times as Zane’s other Kill Skills, which is twice. When its increased stacking was discovered last fall, we determined we would leave it as it wasn’t causing catastrophic issues. As part of balancing for the upcoming content however, we have deemed it necessary for the stacks to be capped as originally designed.
Based on community feedback, we are adding some power back into Amara’s Action Skills to offset some of the damage that has been removed from specific pieces of gear. We’ll continue to monitor her and will make more changes as needed.
Last week, we saw a few players confused about whether or not the buffs were applying on some of their gear. Good news: If your hotfixes were applied, you were getting the buff. Those weapons just saw changes in their damage in ways that does not show on their item cards!
Pain is Power