Today, Bloody Harvest returns to Borderlands 3, and with it comes weapon balance changes and adjustments to Zane the Operative! These changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that says, “Hotfixes Applied!” If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
With the return of Bloody Harvest comes haunted enemies and Terror, a frightening status effect that will leave Vault Hunters a little shaken up! Haunted enemies can inflict the Terror debuff, which will affect your aim and partially cloud your vision—but could leave you with a boost of power when paired with the Anointments that will only be available during the event! The landscape of Borderlands 3 has changed since last year, and with that, the Terror anointments are also receiving some balance changes today.
Players who don’t want to see haunted enemies are able to turn off the Bloody Harvest event in the Main Menu.
These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest.
“While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.”
“While Terrified, deal 50% bonus cryo damage.”
“While Terrified, enemy bullets have a chance to reflect off you. The more Terror you have, the higher the bonus.”
“On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.”
Siren Anointment “After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage.” (lvl 50)
Beastmaster Anointment “After Using Attack Command, consume all Terror and FL4K's pet gains 50% bonus fire damage for a short time.”
Gunner Anointment “After Reloading, consume all Terror and create a nova that deals cryo damage.”
Dahl Burst Weapons
Today we're releasing several changes to Zane's passive skills and class mods. After buffing weapons, we started looking at how class mods were impacting the build diversity of the Vault Hunters. After investigating community feedback, we developed these changes to make more class mods viable for Zane in the end game. Most of the passive skill buffs changed today are used by class mods that had been underperforming. Additional changes to Zane are already planned, with some coming in future hotfixes and patches.
This skill only provides extra damage on the first bullet of a weapon swap. This bonus happens infrequently by nature, so we have massively buffed the damage. With this change, we are interested to see new builds centered around small magazine sizes, sniper rifles, and more.
Duct Tape Mod
We found that the value of this passive skill was limited by the cooldown between each grenade, so we've cut that in half. Players will need to be conscious of the cooldown time and type of grenade mod they equipped to get maximum value out of this passive skill.
Like a Ghost
The stacking bonus only occurs each time one of Zane’s action skills is activated. This is infrequent in the late game, as players generally extend their action skill duration time. We’ve made this change with that play style in mind.
Trick of the Light
The damage from this skill depends on the number of enemies targeting Zane and Zane’s clone and can occasionally be unpredictable. To better account for this inconsistency we've buffed the damage bonus.
Best Served Cold
To help encourage players to consider builds that remove elemental damage, we’ve buffed the damage mitigation to be stronger here.
The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. Like Trick of the Light, this damage can feel inconsistent. We have increased the damage bonus to provide more reliable damage.
Players suggested that the stat bonuses provided as a kill skill weren't strong enough to feel the value. We've buffed each significantly.
The intent of this class mod is to provide a way to keep Zane's drone active nearly indefinitely, but at just 5% chance to refill the cooldown and duration, it wasn't consistent enough. We've increased the likelihood of this behavior occurring.